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be8c8d8d71ec9df826dc5d20d4fea7255f2cb156
Fixes: http://autobuild.buildroot.net/results/0ec785b8fa876d879934af618851d77a3ce70f55 http://autobuild.buildroot.net/results/03eb39eb9498eb42202ac8b16c1ffc175c0b69d3 http://autobuild.buildroot.net/results/199b04408fa8d9c94b9bed42fdcaafb03278f03c Signed-off-by: Frank Hunleth <fhunleth@troodon-software.com> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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