Arnout Vandecappelle (Essensium/Mind) be26df751b busybox: add another upstream patch to fix (g)unzip
0002-unzip.patch was added in 69516e0 to fix a segmentation fault in the
gunzip applet.  However, it introduced a new issue that made the unzipping
of some files fail.

Add an upstream patch that fixes this new issue.

Fixes #8501.

Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
Cc: Jason Rush <rush0033@hotmail.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit 63fdab6b4f)
2015-12-03 00:02:02 +01:00
2015-11-16 21:16:37 +01:00
2015-11-30 23:13:41 +01:00
2015-11-02 20:56:43 +01:00
2015-02-14 17:39:50 +01:00
2013-05-04 12:41:55 +02:00
2015-11-30 23:13:41 +01:00
2015-11-30 23:13:41 +01:00
2015-04-04 15:19:43 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Readme 136 MiB
Languages
Makefile 66.1%
Python 13.6%
C 8.3%
Shell 6.2%
PHP 2.9%
Other 2.6%