Thomas De Schampheleire be084204eb Config.in files: add missing dependencies to toolchain option comments
When a package A depends on config option B and toolchain option C, then
the comment that is given when C is not fulfilled should also depend on B.
For example:

config BR2_PACKAGE_A
	depends on BR2_B
	depends on BR2_LARGEFILE
	depends on BR2_WCHAR

comment "A needs a toolchain w/ largefile, wchar"
	depends on !BR2_LARGEFILE || !BR2_WCHAR

This comment should actually be:

comment "A needs a toolchain w/ largefile, wchar"
	depends on BR2_B
	depends on !BR2_LARGEFILE || !BR2_WCHAR

or if possible (typically when B is a package config option declared in that
same Config.in file):

if BR2_B

comment "A needs a toolchain w/ largefile, wchar"
	depends on !BR2_LARGEFILE || !BR2_WCHAR

[other config options depending on B]

endif

Otherwise, the comment would be visible even though the other dependencies
are not met.

This patch adds such missing dependencies, and changes existing such
dependencies from
  depends on BR2_BASE_DEP && !BR2_TOOLCHAIN_USES_GLIBC
to
  depends on BR2_BASE_DEP
  depends on !BR2_TOOLCHAIN_USES_GLIBC
so that (positive) base dependencies are separate from the (negative)
toolchain dependencies. This strategy makes it easier to write such comments
(because one can simply copy the base dependency from the actual package
config option), but also avoids complex and long boolean expressions.

Signed-off-by: Thomas De Schampheleire <thomas.de.schampheleire@gmail.com>
Acked-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
 (untested)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2013-11-10 23:59:57 +01:00
2013-11-06 22:37:42 +01:00
2009-01-12 14:36:14 +00:00
2013-05-04 12:41:55 +02:00
2013-08-31 00:33:13 +02:00

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem. Depending on which sort of
    root filesystem you selected, you may want to loop mount it,
    chroot into it, nfs mount it on your target device, burn it
    to flash, or whatever is appropriate for your target system.

You do not need to be root to build or run buildroot.  Have fun!

Offline build:
==============

In order to do an offline-build (not connected to the net), fetch all
selected source by issuing a
$ make source

before you disconnect.
If your build-host is never connected, then you have to copy buildroot
and your toplevel .config to a machine that has an internet-connection
and issue "make source" there, then copy the content of your dl/ dir to
the build-host.

Building out-of-tree:
=====================

Buildroot supports building out of tree with a syntax similar
to the Linux kernel. To use it, add O=<directory> to the
make command line, E.G.:

$ make O=/tmp/build

And all the output files (including .config) will be located under /tmp/build.

More finegrained configuration:
===============================

You can specify a config-file for uClibc:
$ make UCLIBC_CONFIG_FILE=/my/uClibc.config

And you can specify a config-file for busybox:
$ make BUSYBOX_CONFIG_FILE=/my/busybox.config

To use a non-standard host-compiler (if you do not have 'gcc'),
make sure that the compiler is in your PATH and that the library paths are
setup properly, if your compiler is built dynamically:
$ make HOSTCC=gcc-4.3.orig HOSTCXX=gcc-4.3-mine

Depending on your configuration, there are some targets you can use to
use menuconfig of certain packages. This includes:
$ make HOSTCC=gcc-4.3 linux-menuconfig
$ make HOSTCC=gcc-4.3 uclibc-menuconfig
$ make HOSTCC=gcc-4.3 busybox-menuconfig

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@uclibc.org
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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