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When a package A depends on config option B and toolchain option C, then the comment that is given when C is not fulfilled should also depend on B. For example: config BR2_PACKAGE_A depends on BR2_B depends on BR2_LARGEFILE depends on BR2_WCHAR comment "A needs a toolchain w/ largefile, wchar" depends on !BR2_LARGEFILE || !BR2_WCHAR This comment should actually be: comment "A needs a toolchain w/ largefile, wchar" depends on BR2_B depends on !BR2_LARGEFILE || !BR2_WCHAR or if possible (typically when B is a package config option declared in that same Config.in file): if BR2_B comment "A needs a toolchain w/ largefile, wchar" depends on !BR2_LARGEFILE || !BR2_WCHAR [other config options depending on B] endif Otherwise, the comment would be visible even though the other dependencies are not met. This patch adds such missing dependencies, and changes existing such dependencies from depends on BR2_BASE_DEP && !BR2_TOOLCHAIN_USES_GLIBC to depends on BR2_BASE_DEP depends on !BR2_TOOLCHAIN_USES_GLIBC so that (positive) base dependencies are separate from the (negative) toolchain dependencies. This strategy makes it easier to write such comments (because one can simply copy the base dependency from the actual package config option), but also avoids complex and long boolean expressions. Signed-off-by: Thomas De Schampheleire <thomas.de.schampheleire@gmail.com> Acked-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be> (untested) Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
To build and use the buildroot stuff, do the following:
1) run 'make menuconfig'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem. Depending on which sort of
root filesystem you selected, you may want to loop mount it,
chroot into it, nfs mount it on your target device, burn it
to flash, or whatever is appropriate for your target system.
You do not need to be root to build or run buildroot. Have fun!
Offline build:
==============
In order to do an offline-build (not connected to the net), fetch all
selected source by issuing a
$ make source
before you disconnect.
If your build-host is never connected, then you have to copy buildroot
and your toplevel .config to a machine that has an internet-connection
and issue "make source" there, then copy the content of your dl/ dir to
the build-host.
Building out-of-tree:
=====================
Buildroot supports building out of tree with a syntax similar
to the Linux kernel. To use it, add O=<directory> to the
make command line, E.G.:
$ make O=/tmp/build
And all the output files (including .config) will be located under /tmp/build.
More finegrained configuration:
===============================
You can specify a config-file for uClibc:
$ make UCLIBC_CONFIG_FILE=/my/uClibc.config
And you can specify a config-file for busybox:
$ make BUSYBOX_CONFIG_FILE=/my/busybox.config
To use a non-standard host-compiler (if you do not have 'gcc'),
make sure that the compiler is in your PATH and that the library paths are
setup properly, if your compiler is built dynamically:
$ make HOSTCC=gcc-4.3.orig HOSTCXX=gcc-4.3-mine
Depending on your configuration, there are some targets you can use to
use menuconfig of certain packages. This includes:
$ make HOSTCC=gcc-4.3 linux-menuconfig
$ make HOSTCC=gcc-4.3 uclibc-menuconfig
$ make HOSTCC=gcc-4.3 busybox-menuconfig
Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@uclibc.org
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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