mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-06 18:09:44 +03:00
bd0b2db23154f700fbb94aa3a0a0752a52b5ea7b
It includes a simple test for the full cpio image, and a test of the dracut image. To validate that the dracut image is a subset of the full image, 'pv' is added to the image, and the test verifies that pv is not part of the image. Note that the real rootfs is not mounted at the moment, so pv is never available in the running image. Systemd and other init systems are currently untested. Signed-off-by: Thierry Bultel <thierry.bultel@linatsea.fr> Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be> Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
…
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%