mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-06 18:09:44 +03:00
bcf4b72def49ce82fef2582f45414594f6b8dffa
In commit 2524acd417
("package/x11r7/xlib_libxshmfence: bump version to 1.3"), the patch
0001-configure.ac-call-AC_USE_SYSTEM_EXTENSIONS.patch was dropped, but
the corresponding AUTORECONF = YES was not dropped.
This causes a build issue if just xlib_libxshmfence is built (using
"make xlib_libxshmfence" or using per-package host/target directories):
>>> xlib_libxshmfence 1.3 Autoreconfiguring
configure.ac:40: error: must install xorg-macros 1.3 or later before running autoconf/autogen
configure.ac:40: the top level
This commit fixes that by dropping the no longer needed
AUTORECONF = YES.
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Reviewed-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%