Yegor Yefremov bc801efacb python-coherence: bump to the latest upstream commit
python-coherence is now orphaned, so unless a new maintainer
could be found, there is no ETA for the next release.

The setup.py file in the develop branch doesn't import other
Python packages, so no need for the build time dependencies.

This approach also fixes:

http://autobuild.buildroot.net/results/675/675721f773795987a2468daa33f299f7dc6ddb8a
http://autobuild.buildroot.net/results/cd9/cd99ac66af7a0cb24510bee78dd45884a8695776

Signed-off-by: Yegor Yefremov <yegorslists@googlemail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2017-07-17 11:28:58 +02:00
2017-07-11 22:33:51 +02:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2017-07-05 18:15:54 +02:00
2017-07-13 10:54:39 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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