Adam Duskett bc66a64193 package/openrc: cleanup sysv-rcs script
Currently, the sysv-rcs script has two issues:
  - The return code of each RCS script is not checked.
  - The output does not match the formatting of the other openrc
    init scripts.

Modify the script in the following ways to fix both issues:
  - Remove the "einfo "Starting sysv rc scripts"" at the top of the
    start function in favor of "einfo "Starting $i" in the loop
    itself.

  - Add a "> /dev/null" to the end of $i start; this suppresses
    stdout while still allowing for stderr messages to print to the
    terminal.

  - add an "eend $? to both the start and stop functions, this
    allows for openrc to show if an RCS script returned 0 or
    not.

The following is the startup output of OpenRC on a minimal system
with S01syslogd modified to exit with a return code 1 for testing
purposes:

Before:
 * Adding static routes ...
 [ ok ]
Starting default runlevel
 * Starting sysv rc scripts
Starting syslogd: OK
Starting klogd: OK
Running sysctl: OK

After:
 * Adding static routes ...
 [ ok ]
Starting default runlevel
 * Starting /etc/init.d/S01syslogd ...
 [ !! ]
 * Starting /etc/init.d/S02klogd ...
 [ ok ]
 * Starting /etc/init.d/S02sysctl ...
 [ ok ]

Signed-off-by: Adam Duskett <aduskett@greenlots.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2019-12-21 23:02:36 +01:00
2019-10-27 10:35:06 +01:00
2016-09-08 22:15:15 +02:00
2019-04-10 12:31:33 +02:00
2013-05-04 12:41:55 +02:00
2019-12-07 21:19:07 +01:00
2019-12-16 23:33:44 +01:00
2019-12-02 09:39:41 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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