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bc2e241bce5c1f70e93d22aceee180ee26db0e77
Following commit 0dcb5513ef
("package/refpolicy: remove dependency on policycoreutils"), we have a
build failure on some configurations:
Makefile:571: *** libselinux is in the dependency chain of busybox that has added it to its _DEPENDENCIES variable without selecting it or depending on it from Config.in. Stop.
This is because refpolicy selects the busybox SELinux support when
Busybox is enabled, which it turns selects libselinux, but we no
longer pay attention to the libselinux dependencies while doing this.
Since it's quite weird to have refpolicy mess with Busybox SELinux
support, this commit changes the logic to have Busybox automatically
enable its SELinux support as soon as SELinux support is enabled,
while still allowing it to be disabled.
Fixes:
http://autobuild.buildroot.net/results/5d8fda7c488a03c14942d87467d501acd633d24a/
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
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Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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