John Keeping b832f6eb9d package/fscryptctl: bump to v1.0.0
Bump to a tagged release, pulling in about 4 years of development.

Note that v1 encryption policies have been deprecated and removed in
this release.  Since the previous version in Buildroot is old enough not
to have support for v2 policies, this is an incompatible update.

There are unlikely to be many v1 users and the format has some known
vulnerabilities so no compatibility option is included.

Signed-off-by: John Keeping <john@metanate.com>
Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
2022-07-23 10:34:30 +02:00
2016-09-08 22:15:15 +02:00
2022-06-19 12:53:35 +02:00
2022-06-07 21:06:39 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on OFTC IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Readme 136 MiB
Languages
Makefile 66.1%
Python 13.6%
C 8.3%
Shell 6.2%
PHP 2.9%
Other 2.6%