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Rebased two patches. Changelog: https://docs.python.org/release/3.11.4/whatsnew/changelog.html#python-3-11-4 Fixes the following security problems: - gh-99889: Fixed a security in flaw in uu.decode() that could allow for directory traversal based on the input if no out_file was specified. - gh-104049: Do not expose the local on-disk location in directory indexes produced by http.client.SimpleHTTPRequestHandler. - gh-102153: urllib.parse.urlsplit() now strips leading C0 control and space characters following the specification for URLs defined by WHATWG in response to CVE-2023-24329. Patch by Illia Volochii. Signed-off-by: Bernd Kuhls <bernd.kuhls@t-online.de> Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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