Valentine Barshak b791571c03 purge-locales: fix handling of X11 locale.dir
The /usr/share/X11/locale/locale.dir file is needed by libX11.
Removing it breaks locale support in X11. However, make removes
not only directories but also all files, which are not listed
in the BR2_ENABLE_LOCALE_WHITELIST.

This re-creates locale.dir database file where needed.

Signed-off-by: Valentine Barshak <gvaxon@gmail.com>
Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
[Arnout: use a separate loop, and add some explanatory comments]
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2015-07-14 02:11:47 +02:00
2015-07-12 18:34:42 +02:00
2015-07-13 17:08:23 +02:00
2015-07-13 18:26:58 +02:00
2015-07-14 01:51:52 +02:00
2015-07-14 01:51:52 +02:00
2015-02-14 17:39:50 +01:00
2013-05-04 12:41:55 +02:00
2015-07-13 17:33:50 +02:00
2015-04-04 15:19:43 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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