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If Binutils and/or GDB are fetched from the unified binutils-gdb repository, then the tarball will contain both Binutils and GDB sources, unlike the "normal" tarballs that contain only the titular package. To keep packages separated in Buildroot we need to disable undesired components when configuring. Binutils and GDB migrated to a common Git repository in the October 2013 [1]. Previous Git repositories were incomplete copies of CVS repository which copied only the relevant files (no binutils files in GDB, and vice versa). In the new binutils-gdb repository there is no such separation and a result all files exist in directory after checkout. So if "configure" and "make" are used without explicit targets, all projects will be built: binutils, ld, gas, bfd, opcodes, gdb, etc. In case of Buildroot this would mean that selecting Binutils only, still will build both Binutils and GDB. And if GDB is selected as well, then both packages will be built two times, and Binutils from GDB directory will overwrite initial build of Binutils (or vice versa if Binutils will be built after the GDB). This is a serious problem, because binutils and GDB use separate branches in this common repository. In case of Buildroot this means that separate Git commits (or tags) should be used when downloading source from Git. This affects only Git repositories, because GNU release tarballs still contain only relevant packages. This change is backward compatible, because if "normal" tarball is used (without extra directories), than --disable-* configure options are just ignored by configure. [1] https://sourceware.org/ml/gdb/2013-10/msg00071.html [Thomas: use variables to factorize options, and add comments in the relevant .mk files to explain what's going on.] Signed-off-by: Anton Kolesov <Anton.Kolesov@synopsys.com> Cc: Alexey Brodkin <abrodkin@synopsys.com> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
To build and use the buildroot stuff, do the following:
1) run 'make menuconfig'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem. Depending on which sort of
root filesystem you selected, you may want to loop mount it,
chroot into it, nfs mount it on your target device, burn it
to flash, or whatever is appropriate for your target system.
You do not need to be root to build or run buildroot. Have fun!
Offline build:
==============
In order to do an offline-build (not connected to the net), fetch all
selected source by issuing a
$ make source
before you disconnect.
If your build-host is never connected, then you have to copy buildroot
and your toplevel .config to a machine that has an internet-connection
and issue "make source" there, then copy the content of your dl/ dir to
the build-host.
Building out-of-tree:
=====================
Buildroot supports building out of tree with a syntax similar
to the Linux kernel. To use it, add O=<directory> to the
make command line, E.G.:
$ make O=/tmp/build
And all the output files (including .config) will be located under /tmp/build.
More finegrained configuration:
===============================
You can specify a config-file for uClibc:
$ make UCLIBC_CONFIG_FILE=/my/uClibc.config
And you can specify a config-file for busybox:
$ make BUSYBOX_CONFIG_FILE=/my/busybox.config
To use a non-standard host-compiler (if you do not have 'gcc'),
make sure that the compiler is in your PATH and that the library paths are
setup properly, if your compiler is built dynamically:
$ make HOSTCC=gcc-4.3.orig HOSTCXX=gcc-4.3-mine
Depending on your configuration, there are some targets you can use to
use menuconfig of certain packages. This includes:
$ make HOSTCC=gcc-4.3 linux-menuconfig
$ make HOSTCC=gcc-4.3 uclibc-menuconfig
$ make HOSTCC=gcc-4.3 busybox-menuconfig
Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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