mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-06 18:09:44 +03:00
b6d7c3c1c9532d1054aacbbf962f88997f66b83e
lldpd currently depends on a C++ compiler to configure properly, but
the package doesn't select that option, so builds fail if
BR2_TOOLCHAIN_BUILDROOT_CXX is not selected with following errors:
checking how to run the C++ preprocessor... /lib/cpp
configure: error: in `/home/dkc/src/buildroot/build-zii/build/lldpd-0.9.4':
configure: error: C++ preprocessor "/lib/cpp" fails sanity check
This package actually builds fine without C++, so drop this check in
configure.ac. Attached patch has already been accepted upstream [1].
[1] https://github.com/vincentbernat/lldpd/pull/261
[Peter: adjust autoreconf comment]
Signed-off-by: Damien Riegel <damien.riegel@savoirfairelinux.com>
Reviewed-by: Julien Floret <julien.floret@6wind.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit 18c9cda6e4)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%