Fabrice Fontaine b6d413352f domoticz: fix build with python and cmake <= 3.7
domoticz will fail to build with python and older cmake
Indeed, find_package(PythonLibs 3.4) will not recognize python 3.7 until
cmake 3.7 and the following commit:
c31573b964

To fix this, add a call to find_package(PythonInterp). Indeed, if
FindPythonInterp has already found the major and minor version, that
version will be inserted between the user supplied versions and the
stock version list since cmake in version 3.1 and
3816cd2dc7

Fixes:
 - http://autobuild.buildroot.org/results/8e82501a7b49da628ec026132ffca44c0c813040

Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit 7367a8cd59)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2018-12-03 23:04:24 +01:00
2018-11-26 17:54:02 +01:00
2016-09-08 22:15:15 +02:00
2018-03-13 22:37:54 +01:00
2013-05-04 12:41:55 +02:00
2018-11-26 22:50:27 +01:00
2018-11-26 22:50:27 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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