mirror of
https://github.com/godotengine/buildroot.git
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b67ad87e887850ac47077a822f2e19de57531d44
The new version, among other changes, includes important fixes
for unaligned memory access on ARM (both for 32 and 64-bit), as well
as performance improvements and build fixes.
Patch "0001-Tell-CMake-to-not-check-for-a-C-compiler.patch" is not
needed due to the issue being fixed upstream, and therefore is removed.
Patch "0001-CMake-Allow-using-BUILD_SHARED_LIBS-to-choose-static.patch"
is rebased against the latest upstream changes.
Signed-off-by: Adrian Perez de Castro <aperez@igalia.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit be733b54a7)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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