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PLATFORM is an environment variable used by xfsprogs' configure script
to determine the platform for which the applications are being built. If
we set some incorrect/unsupported value through e.g: export, this will
be picked up by xfsprogs' configure script and used as-is and assigned
to PKG_PLATFORM, which will lead to build failures.
If PLATFORM was empty/unset, then uname on the host building xfsprogs
gets used to determine the build platform, which again could be
incorrect if we e.g: built xfsprogs on a Darwin system.
Since we are obviously building for Linux, let's just make sure we
define it that way which solves both issues.
Signed-off-by: Florian Fainelli <f.fainelli@gmail.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit 257a2118be)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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