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b5cae6ed9973db0ca84d67ab0fd3763e554550f6
Fix build error introduced by bumping bluez5_utils to 5.68 with buildroot
commit 7cac499ec4 due to upstream commit
https://git.kernel.org/pub/scm/bluetooth/bluez.git/commit/configure.ac?id=1106b28be85ac9586d1758839226e163e9030ee2
Fixes:
http://autobuild.buildroot.net/results/564/564952e0f9c7f69ef266d7df455ca033fb52d9f7/
Signed-off-by: Bernd Kuhls <bernd@kuhls.net>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
…
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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