Fabrice Fontaine b5178b092a package/xerces: drop patch
Drop patch which is not needed since commit
62cab10135. This patch is actually raising
a build failure since bump to version 3.2.4 in commit
d2d8f146a9 and
af1935b567:

CMake Error at src/CMakeLists.txt:1271 (add_library):
  Target "xerces-c" links to target "CURL::libcurl" but the target was not
  found.  Perhaps a find_package() call is missing for an IMPORTED target, or
  an ALIAS target is missing?

Fixes:
 - http://autobuild.buildroot.org/results/c62856a5eeb34714f26235b2d6f8adc4ea612686

Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2023-02-22 22:00:40 +01:00
2023-02-20 21:13:02 +01:00
2023-02-22 22:00:40 +01:00
2016-09-08 22:15:15 +02:00
2023-02-20 21:13:02 +01:00
2023-02-20 21:13:02 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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