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For defconfigs that create a boot envimage, add the host package
uboot-tools and update the script variable names.
Add BR2_PACKAGE_HOST_UBOOT_TOOLS=y just before the existing
BR2_TARGET_UBOOT_ENVIMAGE option. Note that for the defconfigs that are
not manually formatted (i.e. just the result of 'make savedefconfig'),
this puts them in the wrong place. However, it's easier this way, and
it's more consistent in general to have the definition of the envimage
close to BR2_TARGET_UBOOT itself.
Related to 78559d699a
Cc: Arnout Vandecappelle <arnout@mind.be>
Signed-off-by: Matthew Weber <matthew.weber@rockwellcollins.com>
Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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