mirror of
https://github.com/godotengine/buildroot.git
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b328a6a852abfb1ec713292e0ea0fd8f887b3461
As part of commit
4d2ca2be49 ("package/python-setuptools:
bump to version 59.8.0 and split python2 version"), the
HOST_PYTHON_SETUPTOOLS_NEEDS_HOST_PYTHON was moved next to the other
HOST_* variables, but it was also re-added at the original location
during an (incorrect) review process. Fix that up by dropping the
duplicate definition.
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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