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Update the already existing fix for EGL/X11 header issue to fix an additional problem encountered on my system where I had compile errors in qeglplatformscreen.cpp. The problem was related to the wrong order of includes. The X11 headers must always be included last, as indicated in http://lists.qt-project.org/pipermail/development/2013-March/010511.html The fix is done in the existing 0003-xcb-egl-fixes.patch patch, since it is an additional fix for the same problem. [Thomas: tweak commit log, and adjust SoB details as suggested by Arnout.] Signed-off-by: Marc Andre <marc.andre@netline.ch> Reviewed-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC.
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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