Peter Seiderer b1756953e2 qt5serialport: fix 5.6.3 license file hashes
Fixes [1]:

  ERROR: LICENSE.FDL has wrong sha256 hash:
  ERROR: expected: ed8742a95cb9db653a09b050e27ccff5e67ba69c14aa2c3137f2a4e1892f6c0d
  ERROR: got     : e1251235ce9853eecfecfa905da9ee29e9b76e4db2a1c9c4a20699f460419b08

[1] http://autobuild.buildroot.net/results/320db38e94d68b2ea4451c3cc0bd7742c125cedb

We take this opportunity to split the license file hashes in
per-version hash files.

Signed-off-by: Peter Seiderer <ps.report@gmx.net>
[Thomas: split in per-version hash files.]
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2018-10-09 09:44:53 +02:00
2016-09-08 22:15:15 +02:00
2018-03-13 22:37:54 +01:00
2013-05-04 12:41:55 +02:00
2018-10-07 11:44:17 +02:00
2018-10-08 18:07:09 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

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You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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