Peter Korsgaard af49734349 package/linux-firmware: also install into images for early loading support
Some drivers request their firmware very early when built into the kernel,
even before the initramfs is mounted - So the only way to provide firmware
for those drivers is to include them directly in the kernel with the
CONFIG_EXTRA_FIRMWARE option.

An example of this is the uC firmware for modern Intel GPUs.

Conceptually you can point CONFIG_EXTRA_FIRMWARE to
${TARGET_DIR}/lib/firmware, but then you cannot remove the firmware from the
initramfs and pay the size cost twice (inside the kernel + in initramfs), so
instead also install linux-firmware to the images dir, similar to how we do
it for intel-microcode.

Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2021-02-23 13:49:21 +01:00
2021-02-09 22:55:10 +01:00
2021-02-09 22:55:10 +01:00
2021-02-16 22:16:51 +01:00
2021-02-09 22:55:10 +01:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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