Mark Corbin ae99fa6d64 arch: add support for RISC-V 32-bit (riscv32) architecture
This enables a riscv32 system to be built with a Buildroot generated
toolchain (gcc >= 7.x, binutils >= 2.30, glibc only).

This requires a custom version of glibc 2.26 from the riscv-glibc
repository. Note that there are no tags in this repository, so the
glibc version just consists of the 40 character commit id string.

Thanks to Fabrice Bellard for pointing me towards the 32-bit glibc
repository and for providing the necessary patch to get it to build.

Signed-off-by: Mark Corbin <mark.corbin@embecosm.com>
Reviewed-by: Matt Weber <matthew.weber@rockwellcollins.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2019-01-06 14:09:31 +01:00
2016-09-08 22:15:15 +02:00
2018-03-13 22:37:54 +01:00
2013-05-04 12:41:55 +02:00
2018-12-20 14:21:49 +01:00
2018-11-19 22:11:31 +01:00
2018-12-31 14:14:22 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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