Thomas Petazzoni ae86067a15 support/scripts/pkg-stats: allow to run script outside of the top-level directory
Currently, pkg-stats expects being executed from Buildroot's top-level
source directory. As we are going to extend pkg-stats to cover only
the packages available in the current configuration, it makes sense to
be able to run it from the output directory, which can be anywhere
compared to Buildroot's top-level directory.

This commit adjusts pkg-stats to this, by inferring all Buildroot
paths based on the location of the pkg-stats script itself.

Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2020-11-11 12:01:21 +01:00
2020-11-04 23:29:24 +01:00
2020-10-08 21:48:03 +02:00
2016-09-08 22:15:15 +02:00
2019-04-10 12:31:33 +02:00
2020-11-04 23:27:17 +01:00
2020-11-01 10:03:36 +01:00
2020-11-09 21:20:12 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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