Jörg Krause add7c433d2 poco: bump to version 1.7.2
Also:
 - add a hash file.
 - replace patch #0002 by passing the DEFAULT_TARGET to poco
 - remove patch #0003 as it is obsolet since upstream commit
   010f7a5370be450109f1726e39d5b193e63a6373
 - remove patch #0004 which is applied upstream
 - remove patch #0005 which is fixed by upstream different

Signed-off-by: Jörg Krause <joerg.krause@embedded.rocks>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2016-04-13 23:48:56 +02:00
2016-03-20 15:37:30 +01:00
2016-04-09 23:36:47 +02:00
2016-04-13 23:48:56 +02:00
2015-02-14 17:39:50 +01:00
2013-05-04 12:41:55 +02:00
2016-03-01 21:47:30 +01:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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