Yann E. MORIN ad366b357b package/eigen: install .pc file
Other packages will look for eigen3.pc to detect the presence of eigen3.

eigen3.pc is usually installed by eigen's cmake buildsystem, but we do a
manual install to not depend on host-cmake just to install header files.
But in doing so, we forgot to install the .pc file.

Manually sed the source .pc.in to generate the final .pc file.

Signed-off-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2015-12-28 21:58:14 +01:00
2015-12-28 18:05:14 +01:00
2015-12-28 18:05:14 +01:00
2015-12-28 21:58:14 +01:00
2015-12-01 23:24:07 +01:00
2015-02-14 17:39:50 +01:00
2013-05-04 12:41:55 +02:00
2015-11-30 23:13:41 +01:00
2015-04-04 15:19:43 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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