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As Jonathan noticed in [1], users' applications may depend on opencv-2.4
APIs removed in opencv-3.0.
So, re-introduce opencv package as it was right before the bump to
opencv-3.0 (i.e.: commit bf00b5a9ea).
We do not support both OpenCV-2.4 and OpenCV-3 at the same time, so make
OpenCV-3 depend on !OpenCV-2.4.
[1] http://lists.busybox.net/pipermail/buildroot/2015-August/135270.html
Cc: Jonathan Ben Avraham <yba@tkos.co.il>
Cc: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Signed-off-by: Samuel Martin <s.martin49@gmail.com>
[yann.morin.1998@free.fr:
- remove legacy symbols, now
- make opencv3 depends on !opencv, not the other way around
- slitghly reword the commit log (opencv/opencv3 dependency)
]
Signed-off-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC.
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Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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