Gary Bisson abac6887ca imx-gpu-viv: bump version to 5.0.11 p4.5
Also add the package hash file.

3.14.28-1.0.1 patch release has the following bug fixes:

MGS-554 [#1644] Fix the false alert with GPU commit dirty
MGS-528 [#ccc] Wayland does not free window memory until the application
exits
GRPH-56 [#ccc] Add environment variable to turn off memory fill
GRPH-55 [ccc] Add alpha channel for direct texture viv extension
MA-6540 [#1672] Fix native fence FD leak found by Android™ CTS
MGS-663 [#1686] P4 release can't be built statically
MA-6527 [#1666] Fix android.webgl.cts.WebGLTest CTS failure
MGS-511-2 [#1593] Qt 3D app cannot run on i.MX 6SoloX board
MGS-658 [#ccc] Fix build warning of isInApiTraceMode for static link
Revert MGS-352 [#1453] Creating context on 5.x is slower than 4.x due to
process name
read
MGS-578 [#1657] GoogleEarth APK encounters a shader compile error
MGS-507 [#1323] RenderToTexture has distorted pictures on screen in DL
board
MGS-547 [#ccc] Add YVYU format test in g2d_overlay_test
MGS-547 [#1640] YVYU format gets wrong result when 2D is built
MGS-564 [#ccc] Resolve race condition in display frame sync
MGS-367 [#1589] "CTRL+C" to close the "tutorial7_es20" causes GPU to
hang
MGS-543 [#1604] Remove some unsupported extensions in gles10
MGS-436 [#ccc] Memory leak in glimagesink video loop playback
MA-6267 [#1600] Fix ES3.0 benchmark UBenchEnhanced can't run
MA-6208-1 [#1543] Fix build error
MA-6208 [#1543] Fix com.drawelements.deqp.gles3 CTS failure
MGS-511 [#1593] Qt 3D app cannot run on i.MX 6SoloX board
MGS-512 [#1493] Fix es30 conformance failures related to glReadPixels
MGS-502 [#ccc] libCLC failure
MGS-500 [#ccc] Disable apitrace for static build

This patch is based on the Yocto equivalent:
https://github.com/Freescale/meta-freescale/commit/8f74380a

This package has been tested with both X11 and Framebuffer backends:
 # cd /usr/share/examples/viv_samples/vdk/
 # ./tutorial7

Signed-off-by: Gary Bisson <gary.bisson@boundarydevices.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2015-09-19 15:38:33 +02:00
2015-09-14 21:31:22 +02:00
2015-02-14 17:39:50 +01:00
2013-05-04 12:41:55 +02:00
2015-08-31 23:06:58 +02:00
2015-09-13 23:28:42 +02:00
2015-04-04 15:19:43 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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