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Since [1], NONLS is added to LSHW_CFLAGS even for glibc based toolchain.
Previously it was not the case since BR2_ENABLE_LOCALE is always
selected for glibc based toolchain.
With NONLS, config.h try to redefine two Intl function (textdomain and
bindtextdomain) that are used by glibc internally.
This break the build with the following error:
sysroot/usr/include/libintl.h:82:52: error: expected unqualified-id before 'throw'
extern char *textdomain (const char *__domainname) __THROW;
The NONLS mode is really for cases where the C library does not provide
*any* gettext implementation, as would be the case with uClibc without
intl stubs enabled.
But in the context of Buildroot, all C libraries provide a gettext
implementation. It might be full-featured or minimal, but it always
exists.
So, remove NONLS from CFLAGS to avoid the build issue with glibc
toolchains.
Build tested with a uClibc toolchain without locale enabled.
Fixes:
http://autobuild.buildroot.net/results/9bf/9bf5437b4348ea8077013b80a51ce05fa328247d
[1] 3acd9f845d
Signed-off-by: Romain Naour <romain.naour@gmail.com>
Cc: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Cc: Gustavo Zacarias <gustavo@zacarias.com.ar>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
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Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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