mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-05 14:09:53 +03:00
aac3d2b402fd2b8b91f125cf9314f4805b88f72a
XBMC needs Java on the host in order to build, because it uses a code-generator which is built in two phases: In the first phase SWIG is used to parse C++ header files that define the API. SWIG outputs an XML file that contains a complete description of the structure of the API. In the second phase, the XML file is ingested by a Groovy (Java) program that then creates C++ code that forms the bridge to the scripting language (Python). The second phase is why we need java on the host. You can learn more at the XBMC's wiki: http://wiki.xbmc.org/index.php?title=Codegeneration#How_it_works In order to check that, this patch introduce this mechanism in dependencies.sh, and it also defines the variable in Config.in [Peter: fix error message] Signed-off-by: Maxime Hadjinlian <maxime.hadjinlian@gmail.com> Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
To build and use the buildroot stuff, do the following:
1) run 'make menuconfig'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem. Depending on which sort of
root filesystem you selected, you may want to loop mount it,
chroot into it, nfs mount it on your target device, burn it
to flash, or whatever is appropriate for your target system.
You do not need to be root to build or run buildroot. Have fun!
Offline build:
==============
In order to do an offline-build (not connected to the net), fetch all
selected source by issuing a
$ make source
before you disconnect.
If your build-host is never connected, then you have to copy buildroot
and your toplevel .config to a machine that has an internet-connection
and issue "make source" there, then copy the content of your dl/ dir to
the build-host.
Building out-of-tree:
=====================
Buildroot supports building out of tree with a syntax similar
to the Linux kernel. To use it, add O=<directory> to the
make command line, E.G.:
$ make O=/tmp/build
And all the output files (including .config) will be located under /tmp/build.
More finegrained configuration:
===============================
You can specify a config-file for uClibc:
$ make UCLIBC_CONFIG_FILE=/my/uClibc.config
And you can specify a config-file for busybox:
$ make BUSYBOX_CONFIG_FILE=/my/busybox.config
To use a non-standard host-compiler (if you do not have 'gcc'),
make sure that the compiler is in your PATH and that the library paths are
setup properly, if your compiler is built dynamically:
$ make HOSTCC=gcc-4.3.orig HOSTCXX=gcc-4.3-mine
Depending on your configuration, there are some targets you can use to
use menuconfig of certain packages. This includes:
$ make HOSTCC=gcc-4.3 linux-menuconfig
$ make HOSTCC=gcc-4.3 uclibc-menuconfig
$ make HOSTCC=gcc-4.3 busybox-menuconfig
Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@uclibc.org
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%