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Removed patches applied upstream 0001-add-configure-flag-to-disable-tests.patch https://git.kernel.org/pub/scm/linux/kernel/git/legion/kbd.git/commit/?id=baeb5aa827d956bd06492775dc5bd9f89d394149 0002-Link-against-libintl-when-needed.patch https://git.kernel.org/pub/scm/linux/kernel/git/legion/kbd.git/commit/?id=b08caa2e3db53ea4263d0236c83a0df11a40a569 Autoreconf is not necessary anymore. Signed-off-by: Bernd Kuhls <bernd.kuhls@t-online.de> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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