Carlos Santos a86e44394a network-manager: support a defaults file in the init script
Sometimes it is useful to pass some parameters to NetworkManager when it
starts (e.g. --log-level) instead of editting NetworkManager.conf. Allow
the user add a file with a NETWORKMANAGER_ARGS variable containing such
flags. This is simpler than overriding the whole startup script (e.g. by
means of a rootfs overlay).

Signed-off-by: Carlos Santos <casantos@datacom.ind.br>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2018-04-15 21:57:01 +02:00
2018-04-04 17:52:37 +02:00
2018-04-12 18:42:04 +02:00
2018-04-09 11:29:46 +02:00
2016-09-08 22:15:15 +02:00
2018-03-13 22:37:54 +01:00
2013-05-04 12:41:55 +02:00
2018-04-12 18:37:41 +02:00
2018-04-06 21:38:27 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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