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We are using autotools build system for sdl2, so the sdl2-config.cmake include path are not resolved like for sdl2-config script [1]. Remove sdl2-config.cmake file and avoid unsafe include path if this file is used by a cmake based package. This trigger an issue with ogre 1.12.6 package that replaced FindSDL2.cmake by sdl2-config.cmake [2]. Thanks to Pavel Rojtberg for the help [3]. [1] https://bugzilla.libsdl.org/show_bug.cgi?id=4597 [2]6de6f9b408[3] https://github.com/OGRECave/ogre/issues/1568 Signed-off-by: Romain Naour <romain.naour@gmail.com> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com> (cherry picked from commitd59261836a) Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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