mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-08 02:09:48 +03:00
a820bdd0d36cbcd3277c3530ad0ecc581d1a6c70
CVE-2017-13685: The dump_callback function in SQLite 3.20.0 allows
remote attackers to cause a denial of service (EXC_BAD_ACCESS and
application crash) via a crafted file.
CVE-2017-15286: SQLite 3.20.1 has a NULL pointer dereference in
tableColumnList in shell.c
because it fails to consider certain cases where
`sqlite3_step(pStmt)==SQLITE_ROW` is false and a data structure is never
initialized.
Signed-off-by: Baruch Siach <baruch@tkos.co.il>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
(cherry picked from commit d3c96bd5a6)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%