Thomas De Schampheleire a7fda62eec toolchain-external: fix handling of ld.so
Commit ba6bac1383 made a change in copying of
the dynamic loader, with the goal of reducing toolchain-specific fixups.
Any ld*.so file found in the toolchain's lib directory would be copied to
the staging/lib directory.

For the toolchains that previously needed fixup, this new behavior is fine.
The reason they needed fixup was that the normal copy action did not include
any dynamic loader.

However, for certain other toolchains this new behavior actually breaks
things: regardless of ARCH_LIB_DIR, which may be lib64 instead of lib, the
dynamic loader from lib is copied _over_ any previously correct dynamic
loader.

This has been witnessed with the CodeSourcery x86_64 and
CodeSourcery MIPS64 toolchains. In both cases, a 32-bit dynamic loader was
copied to staging/lib, while a 64-bit version was expected.

Fix the problem by only performing this explicit dynamic loader copy if no
dynamic loader is found in staging/lib.

Fixes http://autobuild.buildroot.net/results/8bf/8bffe54032aad9cc710a22411ef3bff4a2c93e55/

Signed-off-by: Thomas De Schampheleire <thomas.de_schampheleire@nokia.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2017-04-06 22:33:59 +02:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2017-04-05 23:22:18 +02:00
2017-04-06 22:14:48 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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