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a7d07b5852eb69ad4cd810999d5fa9edec5326ba
jemalloc uses architecture #ifdefs to determine LG_QUANTUM and gives an
error when an unsupported architecture is used.
For this reason, Buildroot commit 3baf996c6a
introduced BR2_PACKAGE_JEMALLOC_ARCH_SUPPORTS.
In the jemalloc sources, 'mips' is checked via '__mips__' which is set both
for 32-bit as 64-bit MIPS (including MIPS64 n32).
However, the Buildroot arch selection only includes 32-bit MIPS via BR2_mips
and BR2_mipsel.
Update the arch selection to support MIPS64.
Signed-off-by: Thomas De Schampheleire <thomas.de_schampheleire@nokia.com>
Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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