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a7a19b1c19a3c27cf96adb1e3eaf35d48e0a1f6a
Now that upstream supports this board add buildroot support for it, too. This supports: - latest upstream linux kernel. Since the support for this board and its SoC is still in active development, we want to follow the upstream kernel releases for now. - building an image which can be installed to eMMC, SD card or USB thumb drive. - upstream u-boot patches are pending, therefore no support for building a bootloader for now. Signed-off-by: Michael Walle <michael@walle.cc> Reviewed-by: Heiko Thiery <heiko.thiery@gmail.com> Tested-by: Heiko Thiery <heiko.thiery@gmail.com> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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