mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-04 06:10:16 +03:00
a7143fb316d048d8a148df9371dbbab07dac3de3
The BR2_TOOLCHAIN_HAS_BINUTILS_BUG_19615 and
BR2_TOOLCHAIN_HAS_BINUTILS_BUG_20006 options were last selected by the
BR2_TOOLCHAIN_EXTERNAL_CODESOURCERY_AMD64 toolchain, but this
toolchain has been removed as part of commit
d87e114a8f in August 2020.
It's time to get rid of those two options that are never enabled.
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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