Bernd Kuhls a5d70b2a03 package/fontconfig: add pthread as a dependency of a static lib
Fixes:
http://autobuild.buildroot.net/results/d2d/d2d73f3c7075ca6e9782b9bb591dae40ab56b6a2/

ffmpeg configure prints: "ERROR: fontconfig not found using pkg-config"

Please note that the ffmpeg build error was reproducible but with a
different error message in ffbuild/config.log:

  sysroot/usr/lib/libfontconfig.a(fccache.o): in function `lock_cache':
  fccache.c:(.text+0xcd8): undefined reference to `pthread_mutex_init'

  arm-buildroot-linux-gnueabi/bin/ld: fccache.c:(.text+0xcf8):
  undefined reference to `pthread_mutex_destroy'

  arm-buildroot-linux-gnueabi/bin/ld: fccache.c:(.text+0xd00):
  undefined reference to `pthread_mutex_lock'

Signed-off-by: Bernd Kuhls <bernd.kuhls@t-online.de>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2020-09-20 15:47:03 +02:00
2020-09-13 14:19:02 +02:00
2016-09-08 22:15:15 +02:00
2019-04-10 12:31:33 +02:00
2013-05-04 12:41:55 +02:00
2020-09-05 21:35:11 +02:00
2020-09-19 23:14:09 +02:00
2020-09-02 18:14:46 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

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3) run 'make'
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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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