Bernd Kuhls a35df169b5 package/mpv: needs gcc >= 4.9
Fixes:
http://autobuild.buildroot.net/results/e41/e41f0a779d46565d448a1d20cf5e17060d9a70b8/

Quoted from build/config.log
err: ../test.c:1:23: fatal error: stdatomic.h: No such file or directory

This header was added with gcc-4.9:
https://gcc.gnu.org/gcc-4.9/changes.html
"ISO C11 atomics (the _Atomic type specifier and qualifier and the
 <stdatomic.h> header) are now supported."

According to
06718da79c
"In theory, a user can still use --disable-stdatomic to enable the
 emulation code, but that's sort of hidden. Actual support will be
 removed after the next release or so."

Although adding --disable-stdatomic could fix the current issue we
require gcc >= 4.9 now to follow the recommendation from upstream.

Signed-off-by: Bernd Kuhls <bernd.kuhls@t-online.de>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
2021-01-17 10:09:06 +01:00
2021-01-17 10:09:06 +01:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2020-12-27 18:22:23 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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