mirror of
https://github.com/godotengine/buildroot.git
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a35df169b52bf86f29a61303e52a65eaafedb346
Fixes:
http://autobuild.buildroot.net/results/e41/e41f0a779d46565d448a1d20cf5e17060d9a70b8/
Quoted from build/config.log
err: ../test.c:1:23: fatal error: stdatomic.h: No such file or directory
This header was added with gcc-4.9:
https://gcc.gnu.org/gcc-4.9/changes.html
"ISO C11 atomics (the _Atomic type specifier and qualifier and the
<stdatomic.h> header) are now supported."
According to
06718da79c
"In theory, a user can still use --disable-stdatomic to enable the
emulation code, but that's sort of hidden. Actual support will be
removed after the next release or so."
Although adding --disable-stdatomic could fix the current issue we
require gcc >= 4.9 now to follow the recommendation from upstream.
Signed-off-by: Bernd Kuhls <bernd.kuhls@t-online.de>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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