mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-09 06:10:17 +03:00
a2e71ff5815b3567fbb629278deb70300ca0af3a
Piglit is an open-source test suite for OpenGL implementations.
It's an python3 script based around several tools like glxinfo,
wflinfo, dmesg.
Even though waffle support can be replaced by freeglut,
using pliglit with waffle is recommended since freeglut
will be replaced by waffle.
Add host-python-{mako,numpy,six} dependency since the build system
is checking with the host-python interpreter.
There is no comment about waffle dependency due to too complex
dependencies of waffle.
Signed-off-by: Romain Naour <romain.naour@gmail.com>
[Reworked during the Buildroot summer camp 2019]
Signed-off-by: Romain Naour <romain.naour@smile.fr>
[Arnout: small corrections to license info. It's messy.]
Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%