Samuel Martin a2afd56594 package/opencv: add qt5 support
Starting with the 2.4.6 release, OpenCV supports either Qt4 or Qt5 as GUI
toolkit, so add Qt5 in the GUI toolkit choice.

When Qt4 is enabled (and thus Qt5 is hidden and disabled), no need to
show a comment stating "Qt5 support needs Qt5", because Qt5 is not
selectable.

Conversely, when Qt5 is enabled and Qt4 is not, then no need to show a
comment stating "Qt4 support needs Qt4", because enabling Qt4 would
disable Qt5.

So, we only show the comments when neither toolkit is enabled.

Signed-off-by: Samuel Martin <s.martin49@gmail.com>
Cc: "Yann E. MORIN" <yann.morin.1998@free.fr>
[yann.morin.1998@free.fr: split-out the Qt5 hunk from the
 switch-selects-to-depends hunk]
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2015-07-06 11:50:00 +02:00
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2015-07-04 15:03:15 +02:00
2015-06-14 23:25:18 +02:00
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2013-05-04 12:41:55 +02:00
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Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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