Jan Kundrát a27078d32d Allow overriding the VCS exclude list with *_OVERRIDE_SRCDIR_RSYNC_EXCLUSIONS
We have some internal packages which automatically bake a version string
from the git checkout, and we usually combine these with a
*_OVERRIDE_SRCDIR. I would like to let Buildroot *not* skip the .git
directory when picking up sources from the local checkout.  It turns out
that the existing mechanism (*_OVERRIDE_SRCDIR_RSYNC_EXCLUSIONS) only
supports adding to the exclude list because `rsync` simply uses the
first match from the provided filtering rules.

Solve this by using the user-provided values first. If they match, then
`rsync` won't exclude stuff based on the generic VCS exclude patterns.

Signed-off-by: Jan Kundrát <jan.kundrat@cesnet.cz>
Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
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Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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