mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-05 14:09:53 +03:00
9f6ebf17a8b34d21afd9aa332ebbacb8cc990a3d
fixes an issues with the Linux header file 'include/linux/cyclades.h' that gets tested to determine whether or not the 'tqueue' data structure is needed or not. The newer version of it added new types that require 'include/linux/compiler.h' to be included in order for the test to succeed/fail properly. Please, someone shoot me.
To build and use the buildroot stuff, do the following:
1) run 'make'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem. Depending on which sortof
root filesystem you selected, you may want to loop mount it,
chroot into it, nfs mount it on your target device, burn it
to flash, or whatever is appropriate for your target system.
You do not need to be root to build or run buildroot. Have fun!
-Erik
Please feed suggestions, bug reports, insults, and bribes back to:
Erik Andersen <andersen@codepoet.org>
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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