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9eca4b9f84fe2535d8caee6eeb062ce33733bdf1
Add patch from upstream to fix build issue with some toolchains.
For some toolchains used in Buildroot (x86_64 and mips64) partial linking using
'ld' directly doesn't work well, as the 'ld' default emulation may not
necessarily be the correct one. Note, that the default emulation depends upon
how the linker was configured at build time. The leads to different kind of
build errors, like:
* /usr/bin/i686-pc-linux-gnu-ld: Relocatable linking with relocations from
format elf64-x86-64 (core/swupdate.o) to format elf32-i386 (core/built-in.o)
is not supported.
* /usr/bin/mips-linux-gnu-ld: handlers/raw_handler.o: endianness incompatible
with that of the selected emulation
* /usr/bin/mips64el-linux-ld: core/swupdate.o: ABI is incompatible with that
of the selected
Linking with gcc will pass all the appropriate linker flags to the linker.
'-nostdlib' has to be added to ldflags-y to link properly without pulling in GCC
libs during partial linking. Note, for Kbuild ldflags-y is prefered over the
deprecated EXTRA_LDFLAGS.
Build config for x86_64:
BR2_x86_64=y
BR2_x86_corei7=y
BR2_TOOLCHAIN_EXTERNAL=y
BR2_TOOLCHAIN_EXTERNAL_CODESOURCERY_X86_201209=y
Runtime test:
$ output/build/swupdate-2015.07/swupdate -v
Swupdate v2015.07.0
Licensed under GPLv2. See source distribution for detailed copyright notices.
Registered handlers:
rawfile
raw
Note, that a previous patch [1] had to be reverted [2] because ld does not take
gcc's constructor functions into account and so none of the handlers have been
registered at runtime.
Fixes:
http://autobuild.buildroot.net/results/de9/de920298075d32f3de83a0cfb7417846eb833425/
http://autobuild.buildroot.net/results/975/975915aa33005806e78260bae385cd4b3e359ca8/
http://autobuild.buildroot.net/results/c54/c54e7a2ea353d95d41a1e966de0dffa7b6ac432e/
http://autobuild.buildroot.net/results/019/0198596ebfed05ab86552b628da2274d55bf42ae/
and many more.
[1] https://patchwork.ozlabs.org/patch/532542/
[2] https://patchwork.ozlabs.org/patch/535408/
Cc: Bjørn Forsman <bjorn.forsman@gmail.com>
Cc: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Cc: Yann E. MORIN <yann.morin.1998@free.fr>
Signed-off-by: Jörg Krause <joerg.krause@embedded.rocks>
Reviewed-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC.
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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