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The sdl2_net configure script uses pkg-config to finx sdl2. If it
doesn't find pkg-config, it tries to locate sdl2-config, and defaults
to /usr/bin/sdl2-config, which causes the build to fail with:
arm-linux-gcc: ERROR: unsafe header/library path used in cross-compilation: '-I/usr/include/SDL2'
Fix this by adding host-pkgconf to the dependencies of sdl2_net. We
could have added the right autoconf cache variable to tell the
configure script where sdl2-config is located, but since pkg-config is
tried first, let's use that.
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
(cherry picked from commit c2a1bcb1b3)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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