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9e5f973ea79f5de7963434ca3df6fd224878a1f3
Fixes:
http://autobuild.buildroot.net/results/72e0cc78194a1b93bf26a50742e59a1e93bde1d1/
fire has conditional logic to load test_components_py3.py when running under
Python 3.x:
if six.PY3:
from fire import test_components_py3 as py3
pycompile unfortunately errors out on it:
../scripts/pycompile.py ..
error: File "/usr/lib/python2.7/site-packages/fire/test_components_py3.py", line 18
def identity(arg1, arg2: int, arg3=10, arg4: int = 20, *arg5,
^
SyntaxError: invalid syntax
As a workaround, simply drop the unusable _py3 file from TARGET_DIR if
building for python 2.x.
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit 6bfedaf577)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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