Thomas De Schampheleire 9e4fb2019b toolchain: copy_toolchain_lib_root: clarify input parameter
The input to copy_toolchain_lib_root is not one library, not a list of
libraries, but a library name pattern with glob wildcards.
This pattern is then passed to 'find' to get the actual list of libraries
matching the pattern. Reflect this using an appropriate variable name.

Note: if the root of the buildroot tree contains a file matching one of
these library patterns, the copying of libraries from staging to target will
not be correct. It is not impossible to fix that, e.g. using 'set -f', but
maybe it's not worth it.

Signed-off-by: Thomas De Schampheleire <thomas.de_schampheleire@nokia.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2017-04-05 21:33:29 +02:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2017-03-10 12:37:14 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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