mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-02 21:48:20 +03:00
9e2e2cb6a9306df35c92ba62940d291de53213a3
Removed backported patch:
- bc3f12bfac.patch
Updated ZFS test to pass this new version; drop the explicit /pool
mountpoint option to rely on the default location (which happens to be
/pool already).
Signed-off-by: José Luis Salvador Rufo <salvador.joseluis@gmail.com>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
[yann.morin.1998@free.fr:
- needed on master to further bump to a data-corruption fix
]
(cherry picked from commit d153e58d13f262f96c6c7c9a2bc0d31b76c8973d)
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
(cherry picked from commit a44d1a1252572bcb7638e5b832c24841303f4800)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
…
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%